- Industry research
- UX (personas, information architecture, wireframes, user testing)
- Branding and visual design
- Coded prototype
- Development book (pdf)
Some of the changes that were implemented after user testing include enlarging the tappable areas of buttons, adding placeholder text in input fields to guide new users, adding a List view to the main Map page, and improving the way that filtered data was presented.
I was also influenced by the urban environment in which street food thrives. The rawness of cracked concrete, street lights, corrugated metal, crumpled paper bags are part of the charm of street food culture, and I wanted users to get a sense of that in FoodCarts.
To try this front-end prototype of FoodCarts for yourself on an iPhone, go to ericlo.net/demo in Safari, and then Add to Home Screen. The prototype can then be launched from the home screen like any other app.
For a more in-depth look at the development process of FoodCarts, check out the FoodCarts book (pdf). It contains all of the research, personas, information architecture, and explorations that went into the project, plus a bunch of pictures of delicious-looking tacos.